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Night Crew

Co-op horror game set in a procedurally generated 80s-style mall with physics-driven gameplay.

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Summary
Led a team of programmers on Night Crew, a co-op horror game set in a procedurally generated retro mall environment. Responsible for designing and implementing core gameplay systems, including AI behavior, procedural dungeon generation, multiplayer networking, and a modular ability system using Unreal Engineโ€™s Gameplay Ability System (GAS). Also developed item, inventory, and equipment systems to support emergent, physics-driven gameplay, contributing to a cohesive and scalable multiplayer experience.
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Overview

A lo-fi mall with high-key problems. Foul creatures roam the halls – and management still expects YOU to mop the floor. Even though the floor ate Gary. Welcome to the Night Crew. You are ๐™™๐™š๐™›๐™ž๐™ฃ๐™ž๐™ฉ๐™š๐™ก๐™ฎ not paid enough for this.

Combat Artificial Intelligence UI Animation Programming Audio Programming Multiplayer Network Backends Engine Level Code Console Development Combat Artificial Intelligence UI Animation Programming Audio Programming Multiplayer Network Backends Engine Level Code Console Development