Vienna, Austria

00:00:00

Indie studio founder &
game developer

happy clients

My History

My Work and the experience behind it

Binary Spiders

[2021 - Present]

Lead Gameplay Programmer

Designing gameplay experiences across systems with a focus on clarity, responsive interaction, and meaningful player impact.

Upstart Games

[2019 - 2022]

Senior Gameplay Programmer

Improved usability across large scale products, built design systems and collaborated closely with engineering teams.

Rhino Rock Studios

[2024 - Present]

Gameplay Programmer

Building gameplay experiences across systems with a focus on clarity, responsive interactions, and strong player feedback.

Contractor

My Focus

Areas of Expertise

[Business Development]

Focused on growth, partnerships, and aligning products with market demand.

[Games Programming]

Building responsive gameplay systems with strong mechanics and multiplayer focus.

[Engine Programming]

Specialized in performance, networking, and scalable engine architecture.

Combat Artificial Intelligence UI Animation Programming Audio Programming Multiplayer Network Backends Engine Level Code Console Development Combat Artificial Intelligence UI Animation Programming Audio Programming Multiplayer Network Backends Engine Level Code Console Development
Portfolio

Projects that I have worked on

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Verified Stack

Essential Tools I Use

I use modern game engines and development tools to build responsive, scalable, and well-engineered gameplay systems.

Unity
Unity

Game Engine

Unreal
Unreal

Game Engine

Jetbrains IDEs
Jetbrains IDEs

IDE

C++
C++

Language

C#
C#

Language

Rust
Rust

Language

With 10+ Other Skills related to Design, Development