Summary
Led a team of programmers on Night Crew, a co-op horror game set in a procedurally generated retro mall environment. Responsible for designing and implementing core gameplay systems, including AI behavior, procedural dungeon generation, multiplayer networking, and a modular ability system using Unreal Engineโs Gameplay Ability System (GAS). Also developed item, inventory, and equipment systems to support emergent, physics-driven gameplay, contributing to a cohesive and scalable multiplayer experience.
Overview
A lo-fi mall with high-key problems. Foul creatures roam the halls – and management still expects YOU to mop the floor. Even though the floor ate Gary. Welcome to the Night Crew. You are ๐๐๐๐๐ฃ๐๐ฉ๐๐ก๐ฎ not paid enough for this.