Summary
The project focuses on developing an immersive VR training platform for armored fighting vehicle crews within a LAN-based multiplayer environment. It integrates real-time simulation, coordinated team interaction, and high-fidelity vehicle systems to replicate operational scenarios with precision. The system enables effective, repeatable training while ensuring stability, low latency, and reliable synchronization across clients, supporting mission readiness and crew coordination.
Overview
I worked on a classified Traning Software for Military Application.
Training happens in a LAN Multiplayer VR Simulation for Armoured Fighting Vehicles.
Programmed in Unity.