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Procedural Terrains & Hydraulic Erosion

Project type

In-Engine Tool

Date

June 2022

Location

SAE Institute Vienna

Language and Engine

Unity 3D & C#

Blog-Post

Built a Procedural Terrain System, featuring Hydraulic Erosion. The algorithm chosen was ‘Implementation of a method for hydraulic erosion’ by Hans Theobald Beyer. Created advanced tri-planar shader utilizing erosion masks.

I wrote a blog post about this project, so if you want to figure out more, please read the article for further information!

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