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Procedural Terrains & Hydraulic Erosion
Project type
In-Engine Tool
Date
June 2022
Location
SAE Institute Vienna
Source Code
Language and Engine
Unity 3D & C#
Blog-Post
Built a Procedural Terrain System, featuring Hydraulic Erosion. The algorithm chosen was ‘Implementation of a method for hydraulic erosion’ by Hans Theobald Beyer. Created advanced tri-planar shader utilizing erosion masks.
I wrote a blog post about this project, so if you want to figure out more, please read the article for further information!
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