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Death Race

Type of Project

Student Team Project, created in 3 months as an exercise in collaborative development of video games in Unity 3D

Datum

March 2022

Location

SAE Institute Vienna

Role

Programmer of Vehicle Controller and AI,
Created Environments and Track

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Source Code

An exciting fusion of anti-gravity racing and combat. The game offers a unique blend of high-speed driving and adrenaline-fueled shooting, complete with a range of dynamic power-ups inspired by the popular game, Mario Kart.

Created multiple anti-gravity racing game vehicle controllers, before settling on implementing a PID-Controller for a feedback control system to regulate the vehicle’s position and maintain stability in response to changes in external conditions.

Built Track via a spline mesh in Blender and textured it in Substance Painter.

Implemented a Spline-based AI for enemy drivers.
Experimented with Machine Learning Driver AI, using Unity ML Toolkit. This was later dropped due to balancing reasons and difficulty to design.

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