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Death Race
An exciting fusion of anti-gravity racing and combat. The game offers a unique blend of high-speed driving and adrenaline-fueled shooting, complete with a range of dynamic power-ups inspired by the popular game, Mario Kart.
Created multiple anti-gravity racing game vehicle controllers, before settling on implementing a PID-Controller for a feedback control system to regulate the vehicle’s position and maintain stability in response to changes in external conditions.
Built Track via a spline mesh in Blender and textured it in Substance Painter.
Implemented a Spline-based AI for enemy drivers.
Experimented with Machine Learning Driver AI, using Unity ML Toolkit. This was later dropped due to balancing reasons and difficulty to design.