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Welcome to my Game Development Blog and Portfolio!

Welcome to George Weiners development blog! Here, I'll be sharing my experiences, insights, and tips on all things related to the process of making games. I will also share my latest projects here.

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Newest Blog Post

Procedural Landmass Generation and Hydraulic Erosion in Unity 3D

Giving a breakdown of the generation of procedural terrains in Unity 3D and how a simple droplet-erosion algorithm can be written in C#.

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